Tool reference¶
2097 tools in 55 domains. Every tool also describes itself over MCP (tools/list, or describe_tool in the compact tool list); this reference is the same catalog, readable.
| Domain | Tools | Some of them |
|---|---|---|
| AI | 7 | add_ai_stimuli_source, configure_ai_sight_radius, create_ai_controller_blueprint, get_actor_team, ... |
| Analysis | 20 | check_asset_circular_dependency, diff_blueprint_components, diff_blueprint_graphs, diff_blueprints, ... |
| Animation | 256 | add_anim_bone_track, add_anim_composite_segment, add_anim_conduit, add_anim_curve_name, ... |
| Asset | 74 | add_asset_to_collection, add_static_mesh_socket, bulk_rename_assets, clear_and_fill_render_target, ... |
| Audio | 105 | add_bus_to_mix, add_metasound_graph_input, add_metasound_graph_output, add_modulation_input_to_patch, ... |
| Audit | 9 | audit_asset_references, audit_blueprint_health, audit_collision_profiles, audit_replication, ... |
| BehaviorTree | 27 | add_blackboard_key, add_bt_composite_child, add_bt_decorator, add_bt_service, ... |
| Blueprint | 104 | add_actor_begin_overlap_event, add_ai_perception_sense, add_blueprint_function, add_blueprint_variable, ... |
| Camera | 31 | add_camera_component, add_camera_node_child, add_gameplay_camera_component, add_spring_arm, ... |
| Chooser | 14 | add_chooser_column_to_table, add_chooser_row, create_chooser_table, delete_chooser_table, ... |
| Config | 15 | add_collision_channel, add_collision_profile, diff_project_config, get_collision_profile, ... |
| DataAsset | 60 | add_curve_key, add_curve_table_key, add_curve_table_row, add_data_registry_source, ... |
| Documentation | 3 | create_asset_documentation, create_project_overview, generate_blueprint_docs |
| Editor | 126 | add_component_to_actor, add_enum_entry, add_message_log_entry, add_struct_member, ... |
| Engine | 90 | add_niagara_data_interface, add_niagara_decal_renderer, add_niagara_emitter_from_template, add_niagara_emitter_handle, ... |
| Export | 15 | cancel_render_job, configure_render_output, create_render_job, delete_render_job, ... |
| GameFeatures | 5 | activate_game_feature_plugin, deactivate_game_feature_plugin, get_game_feature_plugin_state, list_game_feature_plugins, ... |
| GameFramework | 16 | create_game_instance_class_bp, create_game_mode_class_bp, create_game_state_class_bp, create_hud_class_bp, ... |
| GameplayAbilities | 66 | activate_ability, add_ability_task, add_attribute_to_set, add_gameplay_effect_component, ... |
| GameplayBehavior | 8 | create_behavior_config, end_behavior_on_actor, get_behavior_config_info, get_behavior_subsystem_info, ... |
| GameplayDebugger | 2 | register_gameplay_debugger_category, unregister_gameplay_debugger_category |
| GameplayTags | 24 | add_gameplay_tag_redirect, add_gameplay_tag_to_table, add_tag_to_object, count_gameplay_tag_references, ... |
| GeometryScript | 69 | append_mesh_primitive, append_mesh_to_dynamic_mesh, apply_adaptive_remesh, apply_mesh_boolean, ... |
| Graphics | 10 | get_decal_info, set_decal_color, set_decal_destroy_owner_after_fade, set_decal_fade, ... |
| HLOD | 9 | build_hlod, create_hlod_layer, get_hlod_layer_actors, get_hlod_layer_info, ... |
| Input | 30 | add_input_modifier, add_input_trigger, add_mapping_to_context, create_force_feedback_effect, ... |
| Interchange | 22 | interchange_can_reset_actor, interchange_can_reset_world, interchange_can_translate_source_data, interchange_create_pipeline_asset, ... |
| Level | 127 | add_foliage_instances, add_height_mask_node, add_landscape_layer, add_landscape_layer_blend_node, ... |
| Lighting | 38 | configure_light_shadows, configure_post_processing, get_directional_light_cascade_settings, get_exponential_height_fog_properties, ... |
| Management | 23 | add_primary_asset_rule, audit_class_purity, audit_fork_refs, configure_plugin_setting, ... |
| Mass | 27 | add_mass_trait, add_mass_trait_to_entity, count_mass_entities, create_mass_entity_config, ... |
| Material | 97 | add_collection_scalar_param, add_collection_vector_param, add_material_attribute_layers_node, add_material_function_call, ... |
| Mesh | 12 | clear_procedural_mesh, create_procedural_box_mesh, create_procedural_grid_mesh, create_procedural_mesh_component, ... |
| Meta | 1 | batch |
| Navigation | 23 | add_eqs_generator, add_eqs_option, add_eqs_test, create_eqs_query, ... |
| Networking | 10 | configure_replication, get_dedicated_server_status, get_network_info, get_network_settings, ... |
| Optimization | 11 | analyze_asset_performance, analyze_assets_performance_batch, check_asset_optimization, configure_asset_streaming, ... |
| Packaging | 3 | cancel_package_build, get_package_build_status, start_package_build |
| Performance | 19 | assign_rvt_to_landscape, bookmark, create_rvt_asset, create_rvt_volume, ... |
| Physics | 52 | add_field_node, add_geometry_collection_source, add_impulse_to_actor, add_instanced_static_mesh_component, ... |
| Procedural | 20 | add_pcg_component, add_pcg_graph_parameter, add_pcg_node, add_pcg_subgraph_node, ... |
| Reflection | 32 | add_component_event, call_component_function, call_function, call_library_function, ... |
| Replication | 13 | flush_net_dormancy, force_net_update, get_actor_net_cull_distance, get_actor_net_update_frequency, ... |
| SaveGame | 14 | create_save_game, delete_save_game, does_save_game_exist, get_save_game_info, ... |
| SmartObjects | 27 | add_smart_object_definition_default_behavior, add_smart_object_slot, add_smart_object_slot_behavior_definition, add_smart_object_slot_entrance_annotation, ... |
| StateTree | 63 | add_consideration, add_state, add_state_enter_condition, add_state_evaluator, ... |
| Subsystem | 2 | inspect_subsystem_instance, list_local_player_subsystems |
| SubsystemAuthoring | 9 | activate_external_subsystem, create_subsystem_class_bp, deactivate_external_subsystem, get_subsystem_class_info, ... |
| Testing | 13 | check_blueprint_errors, get_blueprint_debug_info, list_validators, profile_blueprint_execution, ... |
| Timeline | 100 | add_attach_track, add_audio_section, add_camera_cut, add_camera_cut_section, ... |
| Trigger | 14 | create_trigger, create_volume, get_actors_in_trigger, get_trigger_events, ... |
| UI | 53 | add_list_view, add_tile_view, add_tree_view, add_viewmodel, ... |
| USD | 53 | add_usd_internal_reference, add_usd_payload, add_usd_reference, add_usd_variant, ... |
| UVMapping | 4 | clear_uv_channel, get_uv_health_report, list_uv_channels, set_triangle_uvs |
| Water | 20 | add_water_body_to_zone, configure_water_zone, create_lake_water_body, create_ocean_water_body, ... |