Skip to content

Tool reference

2097 tools in 55 domains. Every tool also describes itself over MCP (tools/list, or describe_tool in the compact tool list); this reference is the same catalog, readable.

Domain Tools Some of them
AI 7 add_ai_stimuli_source, configure_ai_sight_radius, create_ai_controller_blueprint, get_actor_team, ...
Analysis 20 check_asset_circular_dependency, diff_blueprint_components, diff_blueprint_graphs, diff_blueprints, ...
Animation 256 add_anim_bone_track, add_anim_composite_segment, add_anim_conduit, add_anim_curve_name, ...
Asset 74 add_asset_to_collection, add_static_mesh_socket, bulk_rename_assets, clear_and_fill_render_target, ...
Audio 105 add_bus_to_mix, add_metasound_graph_input, add_metasound_graph_output, add_modulation_input_to_patch, ...
Audit 9 audit_asset_references, audit_blueprint_health, audit_collision_profiles, audit_replication, ...
BehaviorTree 27 add_blackboard_key, add_bt_composite_child, add_bt_decorator, add_bt_service, ...
Blueprint 104 add_actor_begin_overlap_event, add_ai_perception_sense, add_blueprint_function, add_blueprint_variable, ...
Camera 31 add_camera_component, add_camera_node_child, add_gameplay_camera_component, add_spring_arm, ...
Chooser 14 add_chooser_column_to_table, add_chooser_row, create_chooser_table, delete_chooser_table, ...
Config 15 add_collision_channel, add_collision_profile, diff_project_config, get_collision_profile, ...
DataAsset 60 add_curve_key, add_curve_table_key, add_curve_table_row, add_data_registry_source, ...
Documentation 3 create_asset_documentation, create_project_overview, generate_blueprint_docs
Editor 126 add_component_to_actor, add_enum_entry, add_message_log_entry, add_struct_member, ...
Engine 90 add_niagara_data_interface, add_niagara_decal_renderer, add_niagara_emitter_from_template, add_niagara_emitter_handle, ...
Export 15 cancel_render_job, configure_render_output, create_render_job, delete_render_job, ...
GameFeatures 5 activate_game_feature_plugin, deactivate_game_feature_plugin, get_game_feature_plugin_state, list_game_feature_plugins, ...
GameFramework 16 create_game_instance_class_bp, create_game_mode_class_bp, create_game_state_class_bp, create_hud_class_bp, ...
GameplayAbilities 66 activate_ability, add_ability_task, add_attribute_to_set, add_gameplay_effect_component, ...
GameplayBehavior 8 create_behavior_config, end_behavior_on_actor, get_behavior_config_info, get_behavior_subsystem_info, ...
GameplayDebugger 2 register_gameplay_debugger_category, unregister_gameplay_debugger_category
GameplayTags 24 add_gameplay_tag_redirect, add_gameplay_tag_to_table, add_tag_to_object, count_gameplay_tag_references, ...
GeometryScript 69 append_mesh_primitive, append_mesh_to_dynamic_mesh, apply_adaptive_remesh, apply_mesh_boolean, ...
Graphics 10 get_decal_info, set_decal_color, set_decal_destroy_owner_after_fade, set_decal_fade, ...
HLOD 9 build_hlod, create_hlod_layer, get_hlod_layer_actors, get_hlod_layer_info, ...
Input 30 add_input_modifier, add_input_trigger, add_mapping_to_context, create_force_feedback_effect, ...
Interchange 22 interchange_can_reset_actor, interchange_can_reset_world, interchange_can_translate_source_data, interchange_create_pipeline_asset, ...
Level 127 add_foliage_instances, add_height_mask_node, add_landscape_layer, add_landscape_layer_blend_node, ...
Lighting 38 configure_light_shadows, configure_post_processing, get_directional_light_cascade_settings, get_exponential_height_fog_properties, ...
Management 23 add_primary_asset_rule, audit_class_purity, audit_fork_refs, configure_plugin_setting, ...
Mass 27 add_mass_trait, add_mass_trait_to_entity, count_mass_entities, create_mass_entity_config, ...
Material 97 add_collection_scalar_param, add_collection_vector_param, add_material_attribute_layers_node, add_material_function_call, ...
Mesh 12 clear_procedural_mesh, create_procedural_box_mesh, create_procedural_grid_mesh, create_procedural_mesh_component, ...
Meta 1 batch
Navigation 23 add_eqs_generator, add_eqs_option, add_eqs_test, create_eqs_query, ...
Networking 10 configure_replication, get_dedicated_server_status, get_network_info, get_network_settings, ...
Optimization 11 analyze_asset_performance, analyze_assets_performance_batch, check_asset_optimization, configure_asset_streaming, ...
Packaging 3 cancel_package_build, get_package_build_status, start_package_build
Performance 19 assign_rvt_to_landscape, bookmark, create_rvt_asset, create_rvt_volume, ...
Physics 52 add_field_node, add_geometry_collection_source, add_impulse_to_actor, add_instanced_static_mesh_component, ...
Procedural 20 add_pcg_component, add_pcg_graph_parameter, add_pcg_node, add_pcg_subgraph_node, ...
Reflection 32 add_component_event, call_component_function, call_function, call_library_function, ...
Replication 13 flush_net_dormancy, force_net_update, get_actor_net_cull_distance, get_actor_net_update_frequency, ...
SaveGame 14 create_save_game, delete_save_game, does_save_game_exist, get_save_game_info, ...
SmartObjects 27 add_smart_object_definition_default_behavior, add_smart_object_slot, add_smart_object_slot_behavior_definition, add_smart_object_slot_entrance_annotation, ...
StateTree 63 add_consideration, add_state, add_state_enter_condition, add_state_evaluator, ...
Subsystem 2 inspect_subsystem_instance, list_local_player_subsystems
SubsystemAuthoring 9 activate_external_subsystem, create_subsystem_class_bp, deactivate_external_subsystem, get_subsystem_class_info, ...
Testing 13 check_blueprint_errors, get_blueprint_debug_info, list_validators, profile_blueprint_execution, ...
Timeline 100 add_attach_track, add_audio_section, add_camera_cut, add_camera_cut_section, ...
Trigger 14 create_trigger, create_volume, get_actors_in_trigger, get_trigger_events, ...
UI 53 add_list_view, add_tile_view, add_tree_view, add_viewmodel, ...
USD 53 add_usd_internal_reference, add_usd_payload, add_usd_reference, add_usd_variant, ...
UVMapping 4 clear_uv_channel, get_uv_health_report, list_uv_channels, set_triangle_uvs
Water 20 add_water_body_to_zone, configure_water_zone, create_lake_water_body, create_ocean_water_body, ...